Four players. Two partnerships.
Partners sit opposite each other. Deal all 52 cards: each player receives 13. Aces are high, twos are low, and hearts are always trump. Play proceeds anticlockwise. The player after the dealer bids first and leads the first trick.
Say what you can take.
Each player bids an individual number of tricks. In the standard preset, the minimum is 2 and the four bids must total at least 11. If the total is too low, the cards are redealt and the dealer rotates. Your partner’s extra tricks do not count toward your own bid.
With the standard escalating minimum enabled, your minimum bid rises to at least 3 at a score of 30, 4 at 40, and 5 at 50.
Follow suit. Watch the hearts.
Each player plays one card. You must follow the suit led if you hold it. If you cannot, play any card, including a heart. The highest heart wins; if no hearts are played, the highest card in the led suit wins. The winner leads the next trick. A full hand has 13 tricks.
Make your bid. Make it count.
Meet or exceed your bid and gain its value. Miss your bid and lose the same value. Extra tricks do not earn extra points. In the standard Lebanese preset, bids of 5–8 count double and bids of 9–12 count triple.
TRY A SCORING EXAMPLE
What’s your hand worth?
An example calculator, not a live game or coin reward.
The standard target is 41. A partnership wins when one player reaches the target and their partner has a score strictly above zero. If both teams qualify in the same hand, the higher combined score wins; a tie continues.
Same friends. Your familiar rules.
Private and Casual hosts can adjust these settings before creating a match. Everyone can review them in the waiting room. Ranked uses the standard preset.
- Target score
- 31, 41, 51 or 61
- Turn timer
- 15, 30, 45, 60 or 90 seconds
- Minimum bid
- 1–4 tricks
- Combined minimum
- 9–13 tricks
- Scoring
- Lebanese or Classic
- Optional switches
- Escalating minimums, escalating combined bids, or a 13-trick bid
Classic scoring gives face value for bids 1–6 and double for 7–12. If the optional 13-trick bid is enabled, taking all 13 wins the match; missing even one loses it. Only one player may bid 13 in a hand.
If your timer runs out, the server chooses the smallest legal bid or the lowest-ranked legal card. Disconnecting does not stop the timer.